Stallwise

Daily logic puzzle · Android · iOS

Stallwise

A small market, and nobody will say what they sell. Each stallholder you identify offers you two clues about the others — and you may keep only one. Keep the right ones and the market falls into place. Keep the wrong ones and you will have to ask for a clue back.

3×3The first board
4×4The larger one
2Clues offered
1Clue kept
0Guesses needed

In development — coming to Android and iOS

What it is

A logic puzzle where the hard part is what you throw away

Most deduction puzzles hand you every clue and ask you to combine them. Stallwise makes you choose your clues first, one stallholder at a time, before you know which of them you will need.

Two clues, keep one

Every stallholder you identify offers two clues about the rest of the market. One of them goes with you; the other is put away. Some clues settle a neighbour on the spot, some only start to matter three stalls later.

Never a guess

The game accepts an answer only when the clues you kept prove it. A trade that is merely possible is refused, and a refusal is counted. Every puzzle can be finished by reasoning alone.

A way back, at a price

Kept the wrong clue and nothing more can be proven? I’m stuck brings a put-away clue back. It costs a recall, and a perfect solve has none. If something could still be proven, the first press says so for free.

One daily, the same for everyone

A new puzzle each day at your own midnight, easiest on Monday and hardest on Saturday. Your streak counts the days you kept up.

Notes on every card

Cross out the trades a stallholder cannot have and watch the possibilities shrink. Notes are yours alone: the game never checks them and never corrects them.

Share without spoiling

A finished daily copies as a row of marks — one per clue choice, showing where you needed a recall — with your time. It says how you did, and nothing about the answer.

How a puzzle goes

Four things happen, over and over

  1. One stallholder is known

    The puzzle opens with a single card face up. You also know the count: three bakers, three fishers and three smiths on the small board, four of each of four trades on the large one.

  2. They offer two clues, and you keep one

    Tap a clue to see who it talks about, then keep it. The other is put away. You can stop and make notes on the cards before you decide.

  3. You prove who somebody else is

    Tap a card, name its trade. If your clues prove it, the card turns over and that stallholder offers two clues of their own. If they do not, the game says whether it was unproven or ruled out.

  4. The last one needs no clue

    When one stallholder is left, the count names them. A solve with no recalls is a perfect solve.

A 3 by 3 puzzle in play: five stallholders identified, and Hector offering two clues with a Keep it button
Hector offers two clues — keep one

The market

Four trades, and many kinds of clue

The small board has bakers, fishers and smiths; the large one adds tailors. Each trade has its own colour and its own shape, so the board reads without colour too.

BakerBoth boards
FisherBoth boards
SmithBoth boards
TailorThe 4×4 board
Clara and Dov share a trade.About two stallholders
Alma has exactly two baker neighbours.About the stalls around one
The middle row has exactly one fisher.About a row or a column
All three bakers are in the same column.About a whole trade
No corner is a baker.About the corners
Exactly one smith is in the row right of Alma.About one side of a stall
There is exactly one smith between Clara and Olga.The 4×4 board only
No two tailors are neighbours.About how a trade is spread

A clue that simply names someone’s trade appears in the very first puzzle and nowhere after it. A stallholder never offers a clue their own trade already answers.

Screens

Cards, a count, and one panel below

Made for a phone held in one hand. A light theme and a dark one, a larger-text setting, and nothing on the screen that is not part of the puzzle.

The 3 by 3 board with five stallholders identified and a choice between two clues
The small board, at a clue choice
The 4 by 4 board in the dark theme: eight stallholders identified, one clue read out under the grid, and the Identify and Cross out buttons
The large board, dark theme
The results of a perfect solve: seven marks, no recalls, no refusals and the time
A perfect solve

Ways to play

A daily, a larger daily, and as many more as you like

The daily

Nine stallholders, three trades, a few minutes. The same puzzle for everyone that day, with a streak for keeping up and a result you can share.

Free

The 4×4 daily

Sixteen stallholders and four trades, for when the small board has stopped being hard. It opens once you have solved three puzzles on the small one.

Free

Endless

Four hundred puzzles on each board, graded and sorted from easy to hard. Pick how hard you want it and get one you have not solved yet.

Premium

The archive

The dailies you missed, sixty days back. A daily solved late counts as solved, and does not count towards a streak.

Premium

A three-lesson tutorial plays on first launch and can be played again from Settings. A hint points at the clues to look at next — never at the stallholder, and never at the answer.

What it will cost

Free every day, and one purchase for the rest

The daily puzzles are free and stay free. A single one-time purchase opens everything else and takes the advertisements out from between puzzles. There is no subscription.

Free

The dailies

  • The daily puzzle on both boards, with streaks and sharing
  • The tutorial, notes, and both themes
  • One puzzle of Endless and one past daily, to try them
  • An advertisement after some puzzles — never during one — and a short video for a hint

Stallwise is still in development; the details above describe the game as it is being built and may change before release. See the privacy policy for exactly what the game collects and what stays on your device.

Contact

Get in touch

YellowGames — Stallwise is made by one person, and that person reads the mail.

rrudmanis@hotmail.com

Questions, press, or a puzzle you think is wrong — all the same address. For a puzzle, say which day or which number it was.