YellowGames

Strategy board games, a logic puzzle, a dice game & a card game · iOS · Android · Windows

YellowGames

Five games about the same problem: you can see where something is, and not what it is. Two are board games for two players — one played for years, one just arrived. The third is a daily logic puzzle, the fourth a game of dice under cups, and the fifth a card game of calling your tricks; all three are on their way.

The games

Five of them, and they are related

Two are turn-based board games for two players; the third is a puzzle for one, the fourth a dice game and the fifth a card game against the computer. In all five, the hardest thing on the table is the piece you cannot see.

The Heroic Battle board: blue and red pieces across lakes and open terrain

Out now

Heroic Battle

Play a challenging strategy board game against a friend or computer opponent.

  • Easy to learn, and then a game of logic, deception and memory
  • Online multiplayer, casual or ranked — or pass-and-play on one device
  • A computer opponent built on Probe, a three-time Computer Stratego World Champion
  • Preset or fully custom board setups, and games you can pause and finish later
iOS Android Windows Two players
A bronze Roman commander’s medallion against a dark, misted wood

Out now

Silva Obscura

Rome and the Horde meet across a fog-choked wood. No dice, no variance — and no piece tells you what it is until it fights.

  • Deterministic combat: every fight is arithmetic you can do before you commit
  • Two armies that play differently — Rome holds a line, the Horde strikes out of cover
  • Cards, coin and buried ground: traps, walls, decoys and intel
  • Against the AI, a friend by room code, or a stranger in a rated queue
Android iOS Windows Steam
The name Stallwise beside four tiles: a loaf, a fish, a hammer and a pair of scissors

In development

Stallwise

A daily logic puzzle. Work out who sells what in a small market — every stallholder offers two clues, and you keep one.

  • Choose your clues before you know which of them you will need
  • Never a guess: an answer counts only when your clues prove it
  • A daily puzzle on a 3×3 board and a larger one on 4×4, the same for everyone
  • Endless play through 800 graded puzzles, and a result you can share without spoiling
Android iOS One player Daily
The words Bluff Cup above a dice table, with a showman and a widow peeking over the edge and a boy lifting his cup as five coloured dice tumble out

In development

Bluff Cup

Liar’s Dice against rivals who read your bids. Out-bluff eight tables in a row — and bend the odds with charms and loaded dice.

  • An AI that reasons from what you bid and never sees your dice — and shows what it expected after every reveal
  • Six rival personalities and five bosses with rules of their own
  • Forty charms and ten loaded dice, so no two runs play alike
  • A daily run, the same for everyone, and three tiers of opponent
Windows Steam Android iOS One player
The name Jester's Bid beside a fanned hand of playing cards from the ace of spades to the ten of hearts, with The Duchess and The Spoiler looking on

In development

Jester’s Bid

A trick-taking card roguelite. Bid exactly how many tricks you will take against three rivals who count every card — then break the rules with jokers.

  • Rivals that track every card and read your bids — and are never shown your hand
  • Sixty jokers that add chips, multiply your score or rewrite the rules
  • Eight tables a run, five bosses, five decks and eight stakes
  • A daily run, the same for everyone, with a leaderboard
Android iOS One player Daily

What connects them

Hidden information, played straight

Four of these games have no dice at all, and in the dice game the roll only deals the hands. What they hide is identity. In the two board games you know a piece is there, and you find out what it is by attacking it, scouting it, or guessing wrong; everything else is on the table for both players to read. In Stallwise you know a stallholder is there, and you find out what they sell by proving it. In Bluff Cup you can see every cup on the table, and you find out what is under them by calling a bluff. In Jester’s Bid you can see every rival’s bid, and you find out what they hold one trick at a time.

That makes them games you lose to a better read rather than to bad luck, and it is the reason a match — a market, a round of bids, or a hand of cards — is worth thinking about between turns.

Contact

Get in touch

YellowGames — Raimonds Rudmanis. Bugs, press, a rule you think is wrong, or a data request: all the same address.

rrudmanis@hotmail.com